Also note that it is incredibly potent against Gargantuan Creatures, as it removes D3 wound per wound suffered because of Instant Death, surpassing their Feel No Pain as most lack Eternal Warrior. Since it let's you shoot two weapons it allows your Magos Dominus to use Battlesmith and Cybertheurgy in the same shooting phase. One of them can be upgraded to Magos Auxilia, who has Dominus stats but. He moves 6 inches a turn and cannot run. Coupled with a Djinn-skein and multiple Cyber-occularis he becomes the most supportive unnamed character ever.
Bringing 2 Turbo Laser Destructor-armed Primus Redoubts will get you shot, though. Destructors too can benefit from this, the Irrad Engine to be specific. As for their weapons, Mauler bolters kill and Pin infantry very well, however Multimeltas aren't as great a choice on this unit. You can effectively use it to fill in any hole your army develops, lost Anti-tank? Generally they seem to be similar to the Imperial Guard from 40K, in that they have a large number of expendable soldiers backed by tanks, so take them if you want more bodies on the ground. That's right, the Ordo Reductor can use its artillery tanks to assault, essentially getting cheaper better Vindicators, so. If they can't do this, they are crushed and removed from the table, so this could be used to do some fuckery. Not amazing like an Arlatax per say, but they allow you to mix up your play style and not have to rely on high toughness robots for once.
If you know you're up against a multi-wound squad, or if your opponent's using a 2+ save model to block the bolters then you can use the Multimelta's to clear them out and finish off the squad with the bolters. Well, at least their vehicles. Overall, it looks like the Arlatax can very well soon become one of the staple units of the Mechanicum as soon as Forgeworld decides to release a model. Of course you could just choose to not put him on his abeyant and just have him in the middle of the unit like any Magos to avoid these issues, but then you lose out on his cool scorpion body! Consider a few drop-pod fulls for capturing forward objectives. You could put this guy in a unit of Scyllax when rounding up your Thanatar because he will make them fearless and then their bolters can then fire at deepstrikers as well as the Magos's heavy weapon. Can stack to ludicrous levels with the myriad of other cover-reducing options your army has. Not too bad as almost any configuration of the Tech-priest is cheaper than Myrmidons; 8 Flamer servitors could be considered a very light version of the Irrad-Engine.
It also comes with Blessed Autosimulacra in a Taghmata list. Trust me, having one of these tanks without a weapon is not fun. However, a Reductor Magos Auxilia can shoot a Conversion beamer as good as an actual Ordinator Magos, but cheaper. Furthermore, a Reductor list may not contain more Battle-automata or Siege Automata units than half the total number of units in the detachment regardless of the detachments type e. It's not a Superheavy anymore, but a Heavy Tank so it can score. The battle-automata is still used in the previously controlling player's turn, but will from now on move towards and shoot at the closest unit each turn and then assault that same unit if able. Titans can even be shielded, but only if multiple Peltasts blow their use of it.
But we're not done yet,give him rad grenades and a rad furnace for the radioactive cherry on top, that will give enemies -2 toughness on the charge and -1 toughness if they survive any longer. Without list-tailoring on the enemy's behalf like Plasma vets a Castellax will hold its own against nearly everything thrown at it and can put out a lot of hurt in both the Shooting and Assault phases thanks to their Atomantic shielding, Str6, Rage, Shock chargers and ranged weapon options. Like most of the other Mechanicum's battle-automata, it has atomantic shielding which grants you a 5++ to shooting and a 6++ in close combat. Note that the Battle-automata may still only charge the same unit it fired at in the Shooting Phase. If you are getting it, its likely because you want to bust open a land raider, but the base lightning claws can do that just about the same with the added benefit of being S9.
Be sure to reinforce with Castellax to toss head first at the enemy lines to give them something to keep shooting at. Most flyers especially ones like the Xiphon cannot eat several S7 Rending shots. They shoot , and even if the enemy survives he'll die later of space-cancer, represented in crunch by Rad-phage, which means unsaved wounds leave the model with a Toughness and Strength penalty. It only has a 3+ armor save with T6 which means while it is not fragile, it is not exactly the toughest battle-automata out there. Hatred means he's no slouch in melee, but you'll want him shooting all game long - Overall, the shootiest Magos. Even the Magos Dominus model is technically on an Abeyant, and that's just a bunch of metal tendrils.
If part of a unit, it is separated and placed out of coherency with the unit. In their hands, those guns make buildings explode on a 4+. It also makes it very hard for any sort of blast template weapon to miss him. Be warned, this is a slippery slope that may result in the loss of financial security, family, friends and house. So it was that each Forge World was not merely a powerhouse of industrial production vital to the wider Imperium which it provided for, mechanicum tagmata army also an empire of secrets unto itself. Graviton guns help with slowing infantry and dealing with vehicles that got too close, Plasma guns help with taking out 2+ saves from range handy if a player puts their Artificer Armour Sergeant in front , and Melta guns are good for leaving at home because your opponent bought Armoured Ceramite and you have better things to deal with vehicles and 2+ saves. Replace the model with a Large Blast marker.
Like all Mechanicum units, they have numerous weapon options, but keep your eyes on the points price. Along with the usual slow speed and short range of your models, it will be a pain in the mechadendrite to deal with those Skyhunter Jetbikes. They do, however, soak up bullets very well, so consider them for forward objective capture. It's an Las-lock, but it gains Shred. And what if you get charged? Not only that, he gains Relentless to scream machines to death , his greatest weaknesses gone! Making the best options for him a Master-Crafted Phonton Gauntlet to re-roll Gets Hot, a Power Fist to make the best use of his three attacks, than spend the cheap cost of taking the Omnispex, Augury scanner and Shattersphere grenades for Rad Poisoning and Pinning.
So in essence, they can be turned into 20-man drooling cyber-zombie squads, resilient to regular infantry killing methods but still vulnerable to being blown to smithereens. The Cataclysm Edit During the cataclysm mechanicum tagmata army the Horus Heresy, the Taghmata was called upon on every Forge World and outpost as war and mechanicum tagmata army threat of attack was constant. If you want to get into ground attack mode, the Ground-Tracking Auguries upgrade will give you Strafing Run and Battle Servitor Control will give you Tank Hunters, you can take upgrades accordingly. Protect them accordingly, ideally by having something else the enemy can't force themselves to ignore like a small unit of Castellax or a Thanatar and aim for wiping out 2 Marine Squads, so that they'll at least make their points back. Kitting him out with all Rad weapons doesn't make him anywhere near as good as Radfucker. They make the enemy take Strength tests; if the result is above their Strength they take a wound - a result of 6 always causes a wound.